
Use the Rule Tile feature, which is part of the 2D Tilemap Extras package.Use secondary textures for tilemaps: Every tilemap in the sample has counterparts called normal map and mask map textures that share the same dimensions and layout, but are painted for displaying the lighting.You can find tips for using the Tilemap system in the article “Create art and gameplay with 2D Tilemaps in Unity,” including how to: Additionally, you can place GameObjects or use the API for game logic. They also come with automatic collision generation for more efficient testing and editing. A brush tool makes it efficient to paint tiles on a grid, and they can be scripted to use painting rules. This is because tiles can be rendered by a dedicated renderer and the tiles that are not visible on the screen can be disabled. Tilemaps can help save time on art creation as well as memory and CPU power. Instead of designing a level as one big image, you can split it into brick-like pieces that are repeated throughout a whole level. What do the cobblestone paths, ponds, grass, and background forest have in common? They were all made with Unity’s Tilemap system, which provides a way to create a game world with tiles – small sprites placed on a grid. Optimize your 2D lights with tips from the Unity team.Control the movement of time and changing of the light with a day-to-night script.Create shadows for any shape and time of day using blob shadows and infinite shadows with the Shadow Caster.Create the illusion of volume, like the effects used on the bushes, by enabling normal maps on the lights.Use ambient and spot lighting to set the mood with tinting and effects that mimic the sun’s movement throughout the day.


There are plenty of cute details in Happy Harvest, from fields of ripened corn and golden wheat, to gently swaying lanterns and the red-shingled farmhouse.
